Anthem Updates Guns With Patch 1.5.0

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Anthem Updates Guns With Patch 1.5.0

Anthem released patch 1.5.0 which brings the usual bug fixes and improvements. A number of changes where also made to guns and Javelins. This patch also brings with it the new Season of Skulls. You can read more about that here.

With patch 1.5.0, all challenges in Cataclysm that award major crystals now hand out 500 minor crystals instead. For some good news, once you destroy turrets in Sea of Takaro and Castle Kelrik, they no longer respawn. Finally, teleporters can be immediately re-usable after teleporting.

For the weapons, changes include:

Assault RiflesDefender/Elemental Rage/Pyrrhic VictoryBase Damage 16->24.1

Hammerhead/Ralner's BlazeBase Damage 24.1->34

The fire status effect applied by Ralner’s Blaze is now correctly affected by damage inscriptions.

Light Machine GunsRelentlessBase Damage 18.9->26.4

Artinia's GambitBase Damage 37.8->52.8

HavocBase Damage 14.8->22.5

Renewed CourageBase Damage 23.7->35.9

SledgehammerBase Damage 28.5->43.1

Cycle of PainBase Damage 41.3->62.6

Marksman RiflesScout/Thunderbolt of YviniaBase Damage 36.5->39.7

AnvilBase Damage 60.8->70.2

Soothing TouchBase Damage 103.4->119

AutocannonsTorrent/Endless SiegeBase Damage 26.4->27.6

Cloudburst/Fist of StrahlBase Damage 19.7->20.4

Mauler/The Last StandBase Damage 18.6->19.6

Fixed an issue that prevented Autocannon damage types from displaying as intended. The Anti-Armor damage type is now shown correctly.

SMG'sFulcrum/Unending BattleBase Damage 8.9->12

Trajector/Retaliation of GarretusBase Damage 14.3->26.3

HailstormBase Damage 6.9->10.8

Vassa's SurpriseBase Damage 15->21.6

Heavy PistolBarrage/Close EncounterBase Damage 18.1->26.5

Resolution/Glorious ResultBase Damage 47.9->48.4

ShotgunScattershot/Papa PumpBase Damage 16.6-20.8

Constrictor/Radiant FortressBase Damage 17.7->18.1

Vengeance/Rolling CarnageBase Damage 12.9->24.1

Grenade LauncherFixed an issue that prevented Grenade Launcher damage types from displaying as intended; the Anti-Armor damage type is now shown correctly.

Sniper RifleDeadeye/Wyvern BlitzBase Damage 240->246

Fixed an issue that prevented the damage type from working as intended; now correctly displays and functions as Physical damage.

Whirlwind/Siege BreakerFixed an issue that prevented the damage type from working as intended; now correctly displays and functions as Anti-Shield damage.

Devastator/Truth of TarsisFixed an issue that prevented the damage type from working as intended; now correctly displays and functions as Anti-Armor damage.

Pulse AcceleratorBad OmenFixed an issue that prevented the damage type from working as intended; now correctly displays and functions as Physical damage.

RainmakerFixed an issue that prevented the damage type from working as intended; now correctly displays and functions as Physical damage.

Blade SlingerFixed an issue that prevented Blade Slinger damage types from working as intended; all now correctly display and function as Physical damage.

Volt CasterJarra’s WrathThe Electric status effect applied by Jarra’s Wrath is now correctly affected by damage inscriptions.

You can read more about the changes with patch 1.5.0 here.

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